This session discusses the development of a Neo4j plugin for Epic Game's Unreal Engine to allow for communications between a game environment's players and non-player characters. This demonstration will show how game design researchers have implemented the use of Neo4j as a tool for creating long-term memory and knowledge for non-player characters, player performance recording, and other applications.
Speakers: Owen Brierley
Format: Full Session 30-45 min
Level: Intermediate
Topics: #knowledgegraph , #general , #intermediate
Region: AMERICAS
Visit https://development.neo4j.dev/nodes-2022 learn more at https://development.neo4j.dev/developer/get-started and engage at https://community.neo4j.com